Investigate the Real Problem
I start with research synthesis: interviews, secondary research, and competitor analysis to find root friction instead of surface symptoms.
With a human approach, I focus on creating clear, intuitive interfaces through systems thinking, strong UX writing, and close collaboration to reduce friction. As a designer, my goal is to remove one more source of stress from people's lives.
Recent UX/UI case studies with measurable outcomes.
An iOS app concept for RevenueCat's Shipyard Hackathon to reduce recipe-to-cooking friction.
As a group project, this research-driven concept was developed to improve real-time indoor coordination between firefighters and dispatchers.
Notifications on Canvas, an education platform, redesigned to bring announcements, assignments, grades, and modules into one persistent workflow.
A CBT and guided-meditation conversational assistant to make mental health support more accessible.
Research-led, prototype-heavy, and grounded in real user behavior.
I start with research synthesis: interviews, secondary research, and competitor analysis to find root friction instead of surface symptoms.
I convert findings into personas, affinity maps, storyboards, and user flows so each concept is tied to clear user and system needs.
I prototype early and often, from paper and Wizard-of-Oz tests to interactive Figma/GPT prototypes, to validate behavior before implementation.
I iterate based on qualitative feedback, usability outcomes, and constraints to deliver practical recommendations teams can actually ship.
Available for contract and full-time product design opportunities.